Group 4 Handouts

 GROUP 4

MODULE   3:         NON-DIGITAL   AND   DIGITAL   SKILLS   AND   TOOLS   IN   DELIVERING

TECHNOLOGY-ENHANCED LESSONS



Reporters: Anna Marie A. Labra  

                   Christine G. Saguit


Course/Year/Section: BEED 2A


LESSON 5:  DIGITAL LITERACY SKILLS IN THE 21ST CENTURY


At the end of this lesson, the student should be able to:


1. Identify and describe the elements of digital literacies

2. Conduct a self-evaluation on level of digital literacy skill



INTRODUCTION


The 21st century has redefined digital literacy. It has broadened its perspective to include

other aspects of the 21st context. These literacies include:


  1. Cyber Literacy


  1. Media Literacy


  1. Arts and Creativity Literacy


  1. Financial Literacy


  1. Multicultural Literacy or Global Understanding



This   lesson will focus on digital skills and digital   literacy as   a response   to   the   21st

Century developments. These millennial students are generally tech-savvy, digital natives. They practically knowhow   to   go about   a   tablet, an   iPad, smartphones   or   laptops   better   than   anyone   else. This suggests their digital skills. Thinking on how to use the digital tools, accessing information, and exhibiting ways of working in a globally competitive contexts, together with skills in living in the 21st century refer to the digital literacies. The skills you need to be   able to perform well in the situation are known as ‘digital literacy’. In the 21st century, you need to be equipped with these skills to keep abreast (updated)with the demands in the workplace.


What are digital literacies?


Digital learners are the individual’s capabilities to be able to effectively and responsibly

function and perform in a digital society.

The   term digital   literacy was coined   by   Paul   Gilster in   1997   and   it   came   from   the

discussion of the concepts on 

a) Visual literacy

b) Technological literacy requiring one to be able to use technology in addressing a

need

c) Computer   literacy, which   in   the   1980s   started   to   become   a   household   item

manipulated to achieve one’s target

d) Information literacy which refers to the finding, evaluating, using and sharing of

information

In   the teaching and   learning   context, digital   literacy   is   an   important competence.   In

school, it   has   become   a   buzzword   which   refers   to   the   ability   to   access,  process,

understand, utilize create media content using information technologies and the internet

(Hsieh, 2012)




The Digital Literacies


Media   Literacy –   is one’s ability   to   critically   read information or content   and utilize

multimedia in creatively producing communications

Information   Literacy –   is   locating   information   from   the web and   interpreting   while

evaluating its validity in order that it can be shared

ICT Literacy – is knowing how to select and use digital devices, applications or services

to accomplish tasks requiring the use of the internet

Communications   and   Collaboration –   are   one’s   capabilities   in   being   able   to

participate   in   the digital   networks in   the   teaching   and   learning   context

(synchronous/asynchronous)

Identity Management – is being able to understand how to ensure safety and security

in managing online identity and foster a positive digital reputation.

Learning Skills – are ways of knowing how to study and learn in a technology-enriched

environment: this is knowing how to utilize technology in addressing the need to learn

efficiently

Digital Scholarship – is being able to link and participate in professional and research

practices




The Four C’s of the 21st Century Skills

These 4C’s are important for students to do well in school and succeed in the workplace.

1.  Critical Thinking is learning how to solve problems.  It teaches students not to accept immediately claims without seeking the truth. It is the ability to differentiate facts or figures but also discover these for the sake of knowing what ought to be.

2. Creativity requires students to think out and be able to look at a problem from 

multiple perspectives including proposing multiple possibilities and alternatives to 

address a problem and take the risk. Creativity encourages students to think beyond 

what is expected of them. However, creativity may not ensure success all the time but

it may lead to another direction that can actually be a better way of figuring out how to

solve the problem that others may not see.

3. Communication makes students express their ideas in the clearest and organized

manner. Through varied modes – face-to-face, synchronous or asynchronous, they

need to know how to efficiently and clearly convey ideas.

4. Collaboration happens   when   students   know   how   to   work   well   with   others   to

accomplish a given task or solve a problem at hand. When students are made to

work with others in a pair or in a team, they are given the chance to practice how to

relate with others. 


Citizenship and Character are also added to the 4C’s. Citizenship is known as netizenship in the virtual world. This is making the person consider how one behaves accordingly by observing the norms and rules that are in accordance   with   what   are   sociably   and   virtually acceptable.  As   a   result, one   is projecting a reputable digital identity which is his or her character.



Digital Literacy Skill vs. Digital Literacy



Digital Literacy Skills are required in the wired world. These skills vary from texts to 

images to multimedia. Future teachers who will be handling students considered a tech savvy 

should equip themselves with competencies and fluencies needed to handle the fast emerging 

tools and applications that should be able to handle even artificial intelligences.

Lynch (2017) identified eight (8) digital literacy skills needed to become digitally literate:


1. Coding – coding is a universal language. Basic understanding of HTML, CSS and the 

like will create a shared understanding of what can be one with the web pages


2. Collaboration – the use of Google Docs among others allows student to begin 

experimenting with effective online collaboration


3. Cloud software – this is essential part of document management. The cloud is used to 

store everything from photos to research projects, to term papers and even music


4. Word Processing Software – Google, Microsoft Online Drop Box are available for 

storage and management solutions


5. Screen casting – a screencast is a video recording using the computer screen, and 

usually includes an audio. On the other hand, when you take a picture on the screen of 

your computer, it is called Print screen. Both can be used in explaining topics as well as 

providing a visual support to clarify what you are thinking. While the print screen is a 

picture, the screen casting is a video screen capture which is a great way to share ideas 

and it’s easy to use for novice video creator.


6. Personal Archiving – students should be taught the concepts of meta-data, tagging, 

keywords and categories to make them aware how they are represented online.


7. Information evaluation – critical thinking to weed out fake news is crucial in the 21st 

century skill. The use of tools and skills needed to process information are very much 

needed.


8. Use of social media – social media serves different purposes depending on the user, 

the technology and the need. For example, students should realize that Twitter can be 

useful for staying current on the latest news in the field







Digital Skills

Digital Literacy

1. Sending an email or text

1. Evaluate the appropriate digital 

channel for online communication with

peers, teachers, and parents 


2. Using Microsoft office/Google

1. Identify the benefits and drawbacks of

each digital tool

2. Evaluate critically which tool is most 

effective for the project at hand


3. Tweeting, Posting to Facebook, 

Uploading a Video to YouTube, or 

posting a photo to Instagram


1. Navigate the social media safely to 

protect oneself

2. Identify hate propaganda and fake 

news


4. Researching from the worldwide web

1. Evaluate the information online

a. Is the site legitimate?

b. Is the author an expert?

c. Is the information current or 

dated?

d. Is the idea neutral or biased?











Module 4: Flexible Learning Environment

Lesson 1: Online Distance Education and Communities of Learners


Introduction 

       Distance learning is a form of learning without a face-to-face contact with the teacher and delivered via telecommunications. With the advent of newer technologies, distance learning is delivered via computer-based media thus called online learning or e-learning. This made classrooms borderless and learning boundless. This was enhanced by the emergence of web 2.0 tools which made collaborative learning easier.


Lesson Outcomes:

1. Identified flexible learning through online communications (synchronous/asynchronous modality)

2. Describe flexible learning environment that enhances collaboration with the use of technology tools.


Flexible Learning Environment

      Learning nowadays is viewed differently. The present generation of learners has access to information at their fingertips. The teacher is no longer seen as basically the dispenser of knowledge but rather as one who expertly directs the learners to take their own track in searching for answers to questions raised inside the classroom. They can search the web and discover a breadth of information related to the lesson. They even have the patience to stay in front of a computer for an unusually longer time in search for more articles and multimedia materials that simplify a challenging topic.

Online Distance Learning

     Online distance learning is not a new concept. Some schools, higher education institutions in the country, and educational agencies such as Southeast Asian Ministers of Education Innovations in Educational Technology (SEAMEO-INNOTECH) provide this mode of learning. It allows flexibility in learning to a certain extent.

Two Types of Online Session

  • Synchronous- an online chat at real time. The course participants meet in a virtual classroom and discuss a topic in the lesson. The teacher called as the online tutor, facilitates the discussion. Ideas are posted in an actual live class.

 Different Platforms Used:

  • Google meet- A video conferencing service that enables you to join virtual meetings via audio, video, chat, and screen sharing with up to 100 people with no time limits.

  • Zoom-  A cloud-based collaboration service which includes video, audio, content sharing webinars and collaboration. The best video resolution of any video conferencing platform, though there are limitations.


  • Asynchronous- questions or tasks are posted and course participants answer the question or post their reply at any time most convenient to them. They can still participate in the discussion by replying to the post.

               Different Platforms Used:

  • Moodle- Created by Martin Dougiamas. MOODLE stands for Modular Object Oriented Dynamic Learning Environment which is an open source software.

  • Google Classroom and Edmodo- Google classroom is a free service for teachers and students. you can create classes and perform your roles and functions as a facilitator of learning. In 2008, edmodo was created by Nic Borg, Jeff O’Hara, and Crystal Hunter.

  • Schoology- Founded in 2009 by Jeremy Friedman, Ryan Hwan, Tim Trinidad and Bill Kindler. You can create your own online distance education Learning system using any of this platforms.

  • MOOC- Recent modality to learning, stands for Massive Open Online Course. It is a model for delivering learning content online to any person who wants to take a course. It allows one to pursue learning even outside of university or higher education formal structure.


Blended Learning

       Blended learning is a combination of a learning activities wherein a part of the lesson is delivered online while the other part is handled in actual physical setting of a classroom.

Kinds of Blended Learning

  1. Model 1: Face-to-Face Driver

In this model, the teacher delivers the curricula most of the time and utilizes online learning at certain times with the purpose of augment or provide an alternative experience.

  1. Model 2: Rotation

In a particular course or subject, students rotate on a fixed schedule between learning  online in a one-to-one, self-paced learning environment and being inside the classroom with a face-to-face teacher.

  1. Model 3: Flex

This model uses an online platforms that delivers most of the course. Sessions can be arranged into synchronous and asynchronous. Course participants may work on their task at any convenient time as long as it is within the confines of the course duration.

  1. Model 4: Online Lab

Uses an online platform in delivering the course but located in a physical classroom or computer laboratory. 

  1. Model 5: Self-Blend

A system provided by the school where the students can choose the courses they would like to have in addition to their typical brick-and-mortar classroom classes.

  1. Model 6: Online Driver

Utilizes a platform and a teacher that delivers all curricula. Students remotely work on their program most of the time. If ever there is a face-to-face component, it is made optional or if ever it is required for the students to go to the physical learning environment such as in a school, then it can be extracurricular activities augmenting the curriculum.


Online Communities of Learning/Social Networking

       If in the teaching and learning situation, you work on information, data and collaborate with classmates, friends, teachers and other members of society, then social networking can also be appropriately employed as an educational tool.

Networking- it is defined as that group of individuals who communicates and connects on a regular basis.

Social Networking Platforms

  • Facebook- the biggest social networking site founded in 2004 based in Menlo Park, California. The most popular social network.

  • Twitter- does not only provide social networking service but it also gives online news.

  • YouTube- an American video-sharing website where users can upload, view and even share video clips or multimedia productions.

  • Pinterest- another social media tool like Youtube. Pinterest was designed as a catalogue of ideas or project ideas by its founder Ben Silberman.

  • Instagram- a platform where users share visual stories. It is also the best social networking site for photography.

  • LinkedIn- a social networking site for work. LinkedIn helps one search for career connections.

  • Google+- designed to be a total communication social network, launched in 2011.

  • Tumblr- a networking site that combines social media and blogging.

  • MySpace- social networking website where members can make friend, post blogs and photos, videos.

  • Flickr- an image and video hosting website that was created by Ludicorp in 2004 and acquired by Yahoo.

  • Bebo- a social networking website with the acronym “Blog Early, Blog Often”. It was founded by husband-and-wife team Michel and Xochi Birch in January 2005 at their home in San Francisco.


Benefits of Using Social Networking Sites

  • The world has become a global village through connectivity. The connection has transcended space and boarders. Getting connected to the family and friends is now just a few clicks away. It is an easy access to keeping in touch with friends, or keeping tabs on family. It provides opportunities for making friends with others who share similar interests and passion. A major advantage of social networking websites is that tey provide information.

Dangers of Using Social Networking Sites

  • There are risks to consider in using social networking sites. Teachers as well as parents are wary of youngsters using social networking sites due to many negative publicity and reak incidents connected to the wrong use of social networking websites. Our major risk is making friends with strangers who may actually be a predator or a cyberbully.

Safeguarding Oneself when Engaging in Social Networking Sites

  1. A social networking account has passwords and log-in details. Secure passwords and keep them private.

  2. Logout every time you use public computers.

  3. Regularly check privacy settings of social networking websites so that only direct friends or those particularly known can see the posts.

  4. Online posts are saved and may become a permanent part of their online reputation. As you use the internet, you may leave a digital footprint which can be tracked back to you.

  5. Do not accept invites from contacts unless you know them personally or you are sure of their identity.

  6. Seriously consider the effect of possible posts on others before deciding to do so. If the post could be considered offensive or humiliating another person, then you refrain from posting or uploading it.

  7. Using appropriate language is essential. The tone when communicating or sending social networking messages should be respectful.

  8. Better be safe that sorry. You should accept friends and connections when you are sure of the person’s identity. Personally meeting someone you met online is discouraged. Even if the sincerity of having a personal meeting looks convincing, it would be better if you will be accompanied.

  9. When there is an indication of harassment or abuse, it is advised that you report this by clicking the report button of abuse. It is better still to talk to friends or trusted adults about the case.

  1. Bullying takes place even in social networking websites. Cyberbullying uses the site’s messages, updates, and other functions to harass, intimidate, humiliate, taunt, or pick on the individual. When this happens you can do the following actions:

  1. Ignore the behavior by not responding at all;

  2. Block the person;

  3. Click the report of abuse; or

  4. Talk to a trustworthy adult about it.







Reference:
Technology for Teaching and Learning 1 Book




Prepared by:

Kristine Salve B. Lacdao BEED 2A

Fevilyn Homerez BEED 2A





MODULE 4: FLEXIBLE LEARNING ENVIRONMENT
LESSON 2: ONLINE RESOURCES, EDUCATIONAL SITES AND PORTALS


NAME: JAGARAP, HONEY EUMIL A. 

SECTION: BEED 2A


What is Online Resources?

  • In general web pages and documents on the internet that provide useful information.


What is Educational Website?

  • Can include websites that have games, videos or topic related resources that acts as tools to enhance learning and supplement classroom teaching.

  • This provide high quality professional and instructional resources for teachers and engaging learning activities for students.


What is Portals?

  • A portal represents a website that provides a single point of access to applications and information.

  • A portal is unified gate away to several dynamic information sources.

  • Is an generation point for content, functions and features using web – based technology with unifying theme.


Functions of Portals

  • User friendly

  • Aggregate content into categories

  • Provide content news and other information
  • Powerful search features

  • Communications applications – email, chat, discussions forums

  • Personalization services

  • Integration with other web applications and back – end legacy systems

  • Re- usability for future development needs





DOCUMENTATION












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